Saturday, 2 April 2011

Frustrations and aspirations of a software craftsman

For a while I've been thinking about what makes me like or dislike a project. Having spent a very big part of my career working for consultancy companies, I was exposed to many different environments, industries, team sizes, processes and technologies. There were projects that I absolutely loved, some projects were OK and some were a real pain.
 
There were even a couple of times in my career where I questioned myself if the choice of being a software craftsman and keep walking the long road would be the best thing for my sanity.

What makes me dislike a project?

Well, there are many factors. Here are just a few but is far from being a complete list:

  • Bureaucracy is something that can be really frustrating. That includes process for the sake of process, innumerable cycles of approvals, tortuous and long test and deployment cycles, pointless documentation, and all that anti-agile stuff. 
  • Old technologies or the "wrong" technology for the job is always demotivating. We love new toys. There is nothing more annoying when the technology stack is imposed on the team. "You must use these tools from Oracle or IBM. But, hey, don't look like that. You have support if you need it."
  • Lack of autonomy and credibility. "You are just the developers here. You don't make decisions. You do what you are told to do. There are much smarter people here to worry about the _real_ problems. And by the way, you don't have admin rights to your PC and you can't access a few websites either."
  • Uninteresting domain. It's always difficult to find motivation to build a great software if you don't like what the software does or don't really believe in the business idea. 
  • Demotivated people. How can we find motivation and have team spirit when your colleagues attitude is: "Oh, I just turn up to work, keep my head down and do what I'm told. If something goes wrong, it's not my fault.
  • Finger pointing and highly competitive environment, where no one plays as a team. This is an environment where everyone wants to be the boss, they are always looking for a scapegoat and the less work they do, the more they delegate, the better. If something goes wrong, it would never be their fault. If something goes well, they take all the credit. 
  • Arrogant and unskilled people. Arrogance many times is used as a self-defence mechanism in order to hide the lack of skills a person may have. "I don't need to read any books. I think all these new technologies and methodologies are crap. I've been doing this for years. I know what it is best."
  • Software factory concept. "We need to go faster. Let's throw more developers here. Which ones? Doesn't matter. Just hire some monkeys."
  • Mortgage-Driven Development
  • Project managers that think they are the most important member of the team
  • Very deep hierarchy
  • You can't help those who don't want to be helped.
  • I really could go on forever here.... 
So what is really the problem here?

When I first mentally thought about all these items, I realised that almost all the things that make me dislike a project are related to people. Yes, people. One of the few exceptions are uninteresting domain and old technologies. So even if I make sure that I don't work on projects related to subjects I have no interest and that use the latest technologies, the people involved may make it very frustrating. Have you ever been on a project where you thought that the project had everything to be a great project but for some reason it was a pain?

After this analysis, things were not looking good, so I decided to look at all the projects I really enjoyed. It was when I realised that in some of them we didn't use the latest technologies and in a few of them I was not exactly passionate about the domain either. One or two were even quite bureaucratic. So, why did I enjoy them? What was in there that made me put them among the projects I liked the most? Once again, the answer was "people".

The good projects and what I always would like to find

My favourite projects had quite a few things in common but the most important ones were passion, craftsmanship, friendship and trust.

Passion

It's not because you like something that you are going to be good at it. However, to be really good at something, you must have a passion for it.

The best people for a job are the ones that love the job. This in the essential quality that drives people to be successful in whatever they decide to do. A passionate person will do whatever is in his or her power to keep acquiring skills and do the best they can. Passionate people bring innovation, they question what they are doing, they want to contribute, they want to get involved, they want to learn. They want to succeed. Passionate people CARE.

Craftsmanship

The only way to go fast is to go well - Uncle Bob Martin

In all my favourite projects, the focus on quality and the willingness to see users satisfied and using the system was always a big thing. The whole team was focused in delivering the best project we could, taking into consideration all the constraints we were under. It was clear to all of us that to be successful we had to be pragmatic. We also always believed that how it is done is as important as having it done.
Software craftsmen use the right tools for the job, are skilful, are pragmatic, care about the quality of their work, care about their reputation and want to delight every single one of their customers and users. Software craftsmen CARE.

Friendship

So far I've been talking about passionate people and care. However we know that people have different opinions and there are many ways to do the same thing. Now imagine a room full of very passionate people that don't really get along. In the best scenario, there will be some memorable arguments. In the worst, they will kill each other.

Friendship is the answer to that. The importance of social events for a team is enormous, even if it is just a few drinks once or twice a month. Like it or not, we spend more time with our colleagues than with our own family, so it is important that we have the friendliest environment possible. Having lunch together at least a few times per week is another thing that can help improve this friendship. Team members need some time together where they are not always just talking about work. Team members need time to know each other. 

Among friends people feel comfortable to speak their minds. Working with friends helps to improve the quality of the discussions and no one is worried to expose ignorance or give suggestions. Friends help each other, friends learn from each other, friends CARE for each other. 

Trust

Once people can demonstrate their commitment and passion, can demonstrate competence, willingness to learn and contribute and are able to deliver the best software possible, trust is easily established. With trust you gain autonomy and are free to decide what it is best for the project and to do your job well. With trust you can be more effective when delegating or sharing tasks. With trust we can remove all the bureaucracy that impedes that we do our job efficiently.   

Aspirations

I just wish I could find the things I described above in all projects. Companies should aim to hire passionate and skilful people. People that can contribute to their projects and organisation. People that are willing to share and learn.

Unfortunately not always we will find all that. In those cases, the only thing we can do is to try our best to change the environment around us. We can try motivate people and share our passion. We can be nice to everyone, respect our colleagues and promote an environment where everyone feels comfortable to ask for help, to help each other and share knowledge.

With great people we can overcome any obstacle and have an environment where every morning, when we wake up, we would think: "Yay! Today I'll have another great day at work."

Monday, 14 March 2011

My first code retreat

Yesterday I went to my first code retreat, in Winchester UK. In the past I had been sceptical about code retreats since I had doubts if I would really learn something. However, after speaking to a few developers that had been to one before, I was totally convinced that I should give it a go. I thought, even if I don't learn much, at least I'll have a whole day of fun writing code, catching up with some friends and meeting other developers. That was more than enough for me to be convinced that it would be a great day.

Summary of the day

There were around 20+ developers. After introductions and explanation of the problem (Conway's game of life), we started our first session. Throughout the day, we had 6 or 7 sessions. I can't even remember exactly because it was so enjoyable, intense and fun that even if it had been 20 I wouldn't have noticed.  I've paired with some people that I knew before (although never worked with) and some people that I had just met. After each session, we shared what we have learned, approaches we took, problems we faced, etc. If I recollect well, different languages were used and tried including Java, C#, JavaScript, Ruby, Scala and I think Python as well (I'm sure I'm forgetting something).

The first two sessions we just sat down and tried to solve it, without any constraints, besides TDD, that was mandatory for all sessions. This was good so everyone could get familiar with the problem. From the third session onwards, we were asked to try different approaches, like not using if statements, TDD as if you meant it, OOP to the extreme and the best code we could possibly write. At the end of each session, the code is deleted.

We had a good break for lunch and went to the local pub in the evening.

Things I learned and experienced
  • No matter how much you think you know, it is still not much and not enough.
  • Pair-programming with other developers exposes you to different ways of thinking and opens your mind for new ideas.
  • Seeing and using different languages, makes you see software development with different eyes, giving you a much broader understanding and helps clearing up misconceptions you may have.
  • You are not alone. Like yourself, there more talented and passionate developers out there willing to share ideas and learn from each other.
  • I definitely learned a lot and feel I got back from there a better developer. 
  • Besides all the technical learning, it was really great to meet so many talented developers.
Thank you

Firstly I would like to thank Despo and Aimee for organising it and Enrique for running it (and the great chat in the pub). I also would like to thank all the developers that I paired with for helping to make me a better developer. Finally, I would like to thank all the developers that were there for reinforcing my belief that software development is a great profession, full of talented, bright and passionate people and that we can really make a difference in moving our industry forward. 

I wish you all have a great long road ahead of you and I'm looking forward to meeting you again any time soon. 

Links

Official site for the Winchester Code Retreat
London Software Craftsmanship Community - LSCC

Friday, 10 December 2010

Readable Tests: Separating intent from implementation

Very recently, I was working on a test class like this:

public class AnalyticsExpirationDateManagerTest extends TestCase {

 private static final long ONE_HOUR_TIMEOUT = 1000 * 60 * 60;
 private static final long TWO_HOUR_TIMEOUT = ONE_HOUR_TIMEOUT * 2;
 
 private Map<Parameter, Long> analyticsToTimeout;
 private long defaultTimeout;
 
 private Parameter minTimeoutParam;
 @Mock private CacheKeyImpl<Parameter> cacheKey;

    @Override
    protected void setUp() throws Exception {
     MockitoAnnotations.initMocks(this);
     
     this.minTimeoutParam = new Parameter("minTimeout", "type");
     
     when(cacheKey.getFirstKey()).thenReturn(minTimeoutParam);
     
     this.analyticsToTimeout = new HashMap<Parameter, Long>();
     this.defaultTimeout = 0;
    }
 
 public void
 testGetExpirationDateWhenAnalyticsToTimeoutsAndCacheKeyAreEmpty() {
  AnalyticsExpirationDateManager<Long> manager = 
    new AnalyticsExpirationDateManager<Long>(analyticsToTimeout, defaultTimeout);
  Date date = manager.getExpirationDate(cacheKey, 0L);
  assertNotNull(date);
 }
 
 public void 
 testGetExpirationDateWithMinimunTimeoutOfOneHour() {
  this.analyticsToTimeout.put(this.minTimeoutParam, ONE_HOUR_TIMEOUT);
  Collection<Parameter> cacheKeysWithMinTimeoutParam = new ArrayList<Parameter>();
  cacheKeysWithMinTimeoutParam.add(this.minTimeoutParam);
  when(this.cacheKey.getKeys()).thenReturn(cacheKeysWithMinTimeoutParam);
  
  AnalyticsExpirationDateManager<Long> manager = 
   new AnalyticsExpirationDateManager<Long>(analyticsToTimeout, defaultTimeout);
  Date date = manager.getExpirationDate(cacheKey, 0L);

  assertNotNull(date);
  Calendar expirationDate = Calendar.getInstance();
  expirationDate.setTime(date);
  
  Calendar currentDate = Calendar.getInstance();
  
  // Check if expiration date is one hour ahead current date. 
  int expirationDateHour = expirationDate.get(Calendar.HOUR_OF_DAY);
  int currentDateHour = currentDate.get(Calendar.HOUR_OF_DAY);
  assertTrue(expirationDateHour - currentDateHour == 1);
 }
 
 public void 
 testGetExpirationDateWhenCacheKeyIsNullAndDefaultTimeoutIsOneHour() {
  CacheKeyImpl<Parameter> NULL_CACHEKEY = null;
  AnalyticsExpirationDateManager<Long> manager = 
   new AnalyticsExpirationDateManager<Long>(analyticsToTimeout, ONE_HOUR_TIMEOUT);
  Date date = manager.getExpirationDate(NULL_CACHEKEY, 0L);
  
  assertNotNull(date);
  Calendar expirationDate = Calendar.getInstance();
  expirationDate.setTime(date);
  
  Calendar currentDate = Calendar.getInstance();
  
  // Check if expiration date hour is the same of current date hour.
  // When cache key is null, system date and time is returned and default timeout is not used.
  int expirationDateHour = expirationDate.get(Calendar.HOUR_OF_DAY);
  int currentDateHour = currentDate.get(Calendar.HOUR_OF_DAY);
  assertTrue(expirationDateHour - currentDateHour == 0);
 }
 
 public void 
 testGetExpirationDateWithDefaultTimeout() {
  // Default timeout is used when no time out is specified.
  Collection<Parameter> cacheKeysWithoutTimeoutParam = new ArrayList<Parameter>();
  cacheKeysWithoutTimeoutParam.add(new Parameter("name", "type"));
  when(this.cacheKey.getKeys()).thenReturn(cacheKeysWithoutTimeoutParam);

  AnalyticsExpirationDateManager<Long> manager = 
   new AnalyticsExpirationDateManager<Long>(analyticsToTimeout, ONE_HOUR_TIMEOUT);
  Date date = manager.getExpirationDate(cacheKey, 0L);
  
  assertNotNull(date);
  Calendar expirationDate = Calendar.getInstance();
  expirationDate.setTime(date);
  
  Calendar currentDate = Calendar.getInstance();
  
  // Check if expiration date is one hour ahead current date. 
  int expirationDateHour = expirationDate.get(Calendar.HOUR_OF_DAY);
  int currentDateHour = currentDate.get(Calendar.HOUR_OF_DAY);
  assertTrue(expirationDateHour - currentDateHour == 1);
 }
 
 public void 
 testGetExpirationDateWhenMinTimeoutIsSetAfterCreation() {
  AnalyticsExpirationDateManager<Long> manager = 
   new AnalyticsExpirationDateManager<Long>(analyticsToTimeout, ONE_HOUR_TIMEOUT);
  manager.setExpirationTimeout(this.minTimeoutParam.getName(), TWO_HOUR_TIMEOUT);
  
  Date date = manager.getExpirationDate(cacheKey, 0L);
  
  assertNotNull(date);
  Calendar expirationDate = Calendar.getInstance();
  expirationDate.setTime(date);
  
  Calendar currentDate = Calendar.getInstance();
  
  // Check if expiration date is two hour ahead current date. 
  int expirationDateHour = expirationDate.get(Calendar.HOUR_OF_DAY);
  int currentDateHour = currentDate.get(Calendar.HOUR_OF_DAY);
  assertTrue("Error", expirationDateHour - currentDateHour == 2);
 }
 
}

Quite frightening, isn't it? Very difficult to understand what's going on there.

The class above covers 100% of the class under test and all the tests are valid tests, in terms of what is being tested.

Problems

There are quite a few problems here:
- The intent (what) and implementation (how) are mixed, making the tests very hard to read;
- There is quite a lot of duplication among the test methods;
- There is also a bug in the test methods when comparing dates, trying to figure out how many hours one date is ahead of the other. When running these tests in the middle of the day, they work fine. If running them between 22:00hs and 00:00hs, they break. The reason is that the hour calculation does not take into consideration the day.

Making the tests more readable

Besides testing the software, tests should also be seen as documentation, where business rules are clearly specified. Since the tests here are quite messy, understanding the intention and detecting bugs can be quite difficult.

I've done quite a few refactorings to this code in order to make it more readable, always working in small steps and constantly re-running the tests after each change. I'll try to summarise my steps for clarity and brevity.

1. Fixing the hour calculation bug

One of the first things that I had to do was to fix the hour calculation bug. In order to fix the bug across all test methods, I decided to extract the hour calculation into a separate class, removing all the duplication from the test methods. Using small steps, I took the opportunity to construct this new class called DateComparator (yes, I know I suck naming classes) using some internal Domain Specific Language (DSL) techniques.

public class DateComparator {
 
 private Date origin;
 private Date target;
 private long milliseconds;
 private long unitsOfTime;
 
 private DateComparator(Date origin) {
  this.origin = origin;
 }
 
 public static DateComparator date(Date origin) {
  return new DateComparator(origin);
 }
 
 public DateComparator is(long unitsOfTime) {
  this.unitsOfTime = unitsOfTime;
  return this;
 }
 
 public DateComparator hoursAhead() {
  this.milliseconds = unitsOfTime * 60 * 60 * 1000;
  return this;
 }
 
 public static long hours(int hours) {
  return hoursInMillis(hours);
 }
 
 private static long hoursInMillis(int hours) {
  return hours * 60 * 60 * 1000;
 }
 
 public boolean from(Date date) {
  this.target = date;
  return this.checkDifference();
 }
 
 private boolean checkDifference() {
  return (origin.getTime() - target.getTime() >= this.milliseconds);
 }
}

So now, I can use it to replace the test logic in the test methods.

2. Extracting details into a super class

This step may seem a bit controversial at first, but can be an interesting approach for separating the what from how. The idea is to move tests set up, field declarations, initialisation logic, everything that is related to the test implementation (how) to a super class, leaving the test class just with the test methods (what).

Although this many not be a good OO application of the IS-A rule, I think this is a good compromise in order to achieve better readability in the test class.

NOTE: Logic can be moved to a super class, external classes (helpers, builders, etc) or both.

Here is the super class code:

public abstract class BaseTestForAnalyticsExperationDateManager extends TestCase {

 protected Parameter minTimeoutParam;
 @Mock protected CacheKeyImpl<Parameter> cacheKey;
 protected Date systemDate;
 protected CacheKeyImpl<Parameter> NULL_CACHEKEY = null;
 protected AnalyticsExpirationDateManager<Long> manager;

 @Override
 protected void setUp() throws Exception {
  MockitoAnnotations.initMocks(this);
  this.minTimeoutParam = new Parameter("minTimeout", "type");
  when(cacheKey.getFirstKey()).thenReturn(minTimeoutParam);
  this.systemDate = new Date();
 }

 protected void assertThat(boolean condition) {
  assertTrue(condition);
 }
 
 protected void addMinimunTimeoutToCache() {
  this.configureCacheResponse(this.minTimeoutParam);
 }
 
 protected void doNotIncludeMinimunTimeoutInCache() {
  this.configureCacheResponse(new Parameter("name", "type"));
 }
 
 private void configureCacheResponse(Parameter parameter) {
  Collection<Parameter> cacheKeysWithMinTimeoutParam = new ArrayList<Parameter>();
  cacheKeysWithMinTimeoutParam.add(parameter);
  when(this.cacheKey.getKeys()).thenReturn(cacheKeysWithMinTimeoutParam);
 }
}

3. Move creation and configuration of the object under test to a builder class

The construction and configuration of the AnalyticsExpirationDateManager is quite verbose and adds a lot of noise to the test. Once again I'll be using a builder class in order to make the code more readable and segregate responsibilities. Here is the builder class:

public class AnalyticsExpirationDateManagerBuilder {
 
 protected static final long ONE_HOUR = 1000 * 60 * 60;

 protected Parameter minTimeoutParam;
 private AnalyticsExpirationDateManager<Long> manager;
 private Map<Parameter, Long> analyticsToTimeouts = new HashMap<Parameter, Long>();
 protected long defaultTimeout = 0;
 private Long expirationTimeout;
 private Long minimunTimeout;

 private AnalyticsExpirationDateManagerBuilder() {
  this.minTimeoutParam = new Parameter("minTimeout", "type");
 }
 
 public static AnalyticsExpirationDateManagerBuilder aExpirationDateManager() {
  return new AnalyticsExpirationDateManagerBuilder();
 }
 
 public static long hours(int quantity) {
  return quantity * ONE_HOUR;
 }
 
 public AnalyticsExpirationDateManagerBuilder withDefaultTimeout(long milliseconds) {
  this.defaultTimeout = milliseconds;
  return this;
 }
 
 public AnalyticsExpirationDateManagerBuilder withExpirationTimeout(long milliseconds) {
  this.expirationTimeout = new Long(milliseconds);
  return this;
 }
 
 public AnalyticsExpirationDateManagerBuilder withMinimunTimeout(long milliseconds) {
  this.minimunTimeout = new Long(milliseconds);
  return this;
 }
 
 public AnalyticsExpirationDateManager<Long> build() {
  if (this.minimunTimeout != null) {
   analyticsToTimeouts.put(minTimeoutParam, minimunTimeout);
  }
  this.manager = new AnalyticsExpirationDateManager(analyticsToTimeouts, defaultTimeout);
  if (this.expirationTimeout != null) {
   this.manager.setExpirationTimeout(minTimeoutParam.getName(), expirationTimeout);
  }
  return this.manager;
 }

}

The final version of the test class

After many small steps, that's how the test class looks like. I took the opportunity to rename the test methods as well.

import static com.mycompany.AnalyticsExpirationDateManagerBuilder.*;
import static com.mycompany.DateComparator.*;

public class AnalyticsExpirationDateManagerTest extends BaseTestForAnalyticsExperationDateManager {

 public void
 testExpirationTimeWithJustDefaultValues() {
  manager = aExpirationDateManager().build();
  Date cacheExpiration = manager.getExpirationDate(cacheKey, 0L);
  assertThat(dateOf(cacheExpiration).is(0).hoursAhead().from(systemDate));
 }
 
 public void 
 testExpirationTimeWithMinimunTimeoutOfOneHour() {
     addMinimunTimeoutToCache();  
  manager = aExpirationDateManager()
      .withMinimunTimeout(hours(1))
      .build();
  Date cacheExpiration = manager.getExpirationDate(cacheKey, 0L);
  assertThat(dateOf(cacheExpiration).is(1).hoursAhead().from(systemDate));
 }
 
 public void 
 testExpirationTimeWhenCacheKeyIsNullAndDefaultTimeoutIsOneHour() {
  manager = aExpirationDateManager()
      .withDefaultTimeout(hours(1))
      .build();
  Date cacheExpiration = manager.getExpirationDate(NULL_CACHEKEY, 0L);
  // When cache key is null, system date and time is returned and default timeout is not used.
  assertThat(dateOf(cacheExpiration).is(0).hoursAhead().from(systemDate));
 }
 
 public void 
 testExpirationTimeWithDefaultTimeout() {
  doNotIncludeMinimunTimeoutInCache();
  manager = aExpirationDateManager()
      .withDefaultTimeout(hours(1))
      .build();
  Date cacheExpiration = manager.getExpirationDate(cacheKey, 0L);
  assertThat(dateOf(cacheExpiration).is(1).hoursAhead().from(systemDate));
 }
 
 public void 
 testExpirationTimeWhenExpirationTimeoutIsSet() {
  manager = aExpirationDateManager()
      .withDefaultTimeout(hours(1))
      .withExpirationTimeout(hours(2))
      .build();
  Date cacheExpiration = manager.getExpirationDate(cacheKey, 0L);
  // Expiration timeout has precedence over default timeout.
  assertThat(dateOf(cacheExpiration).is(2).hoursAhead().from(systemDate));
 }
 
}


Conclusion

Test classes should be easy to read. They should express intention, system behaviour, business rules. Test classes should express how the system works. They are executable requirements and specifications and should be a great source of information for any developer joining the project.

In order to achieve that, we need to try to keep our test methods divided in just 3 simple instructions.

1. Context: The state of the object being tested. Here is where we set all the attributes and mock dependencies. Using variations of the Builder pattern can greatly enhance readability.
manager = aExpirationDateManager()
                .withDefaultTimeout(hours(1))
                .withExpirationTimeout(hours(2))
                .build();

2. Operation: The operation being tested. Here is where the operation is invoked.
Date cacheExpiration = manager.getExpirationDate(cacheKey, 0L);

3. Assertion: Here is where you specify the behaviour expected. The more readable this part is, the better. Using DSL-style code is probably the best way to express the intent of the test.
assertThat(dateOf(cacheExpiration).is(2).hoursAhead().from(systemDate));

In this post I went backwards. I've started from a messy test class and refactored it to a more readable implementation. As many people now are doing TDD, I wanted to show how we can improve an existing test. For new tests, I would suggest that you start writing the tests following the Context >> Operation >> Assertion approach. Try writing the test code in plain English. Once the test intent is clear, start replacing the plain English text with Java internal DSL code, keeping the implementation out of the test class.

PS: The ideas for this blog post came from a few discussions I had during the Software Craftsmanship Round-table meetings promoted by the London Software Craftsmanship Community (LSCC).

Tuesday, 7 December 2010

A basic ActiveRecord implementation in Java

Recently I was looking for different ways to develop applications in Java and thought that it would be interesting trying to use ActiveRecord in my persistence layer instead of implementing the traditional approach with a DAO. My idea is not to create my own ActiveRecord framework but use the existing ones as a support for this approach.

The scope: Write functional tests that could prove that the methods save and delete on an entity work. I'll use an entity called Traveller for this example.

The technology: I chose to use the following frameworks: Spring 3.0.5, JPA 2.0, Hibernate 3.5.3, AspectJ 1.6.9, JUnit 4.8.2, Maven 2.2.1, Eclipse Helios and MySQL 5.x

I'll be omitting things that are not too important. For all the details, please have a look at the whole source code at:

https://github.com/sandromancuso/cqrs-activerecord

Let's start with the test class:

@RunWith(SpringJUnit4ClassRunner.class)
@ContextConfiguration(
  locations={
    "file:src/test/resources/applicationContext-test.xml",
    "file:src/main/resources/applicationContext-services.xml"    
  })
@TransactionConfiguration(transactionManager = "myTransactionManager", defaultRollback = true)
@Transactional
public class TravellerActiveRecordIntegrationTest extends BaseTravellerIntegration {
 
 @Test public void 
 testTravellerSelfCreation() {
  assertThereAreNoTravellers(named("John"), from("England"));
  
  Traveller traveller = aTraveller().named("John").from("England").build();
  traveller.save();
  
  assertThereIsASingleTraveller(named("John"), from("England"));
 }
 
 @Test public void
 testTravellerEdition() {
  Traveller traveller = aTraveller().named("John").from("England").build();
  traveller.save();
  
  traveller.setName("Sandro");
  traveller.setCountry("Brazil");
  traveller.save();
  
  assertThereAreNoTravellers(named("John"), from("England"));
  assertThereIsASingleTraveller(named("Sandro"), from("Brazil"));  
 }
 
 @Test public void 
 testDeleteTraveller() {
  Traveller traveller = aTraveller().named("John").from("England").build();
  traveller.save();

  traveller.delete();
  assertThereAreNoTravellers(named("John"), from("England"));
 }
 
}

A few things to notice about this test class:
- As this test is meant to insert and delete from the database, I set it to always rollback the transaction after each test, meaning that nothing will be committed to the database permanently. This is important in order to execute the tests multiple times and get the same results.
- The test class extends a base class, that has the methods assertThereAreNoTravellers and assertThereIsASingleTraveller. The advantage of doing that is that you separate what you want to test from how you want to test, making the test class clean and focused on the intention.
- Note that I also used the Builder pattern to build the traveller instance instead of using the setter methods. This is a nice approach in order to make your tests more readable. 

The Traveller entity implementation

So now, let's have a look at the Traveller entity implementation.

@Entity
@Table(name="traveller")
@EqualsAndHashCode(callSuper=false)
@Configurable
public @Data class Traveller extends BaseEntity {

 @Id @GeneratedValue(strategy=GenerationType.AUTO)
 private long id;
 private String name;
 private String country;
 
}

The Traveller class is a normal JPA entity as you can see by the @Entity, @Table, @Id and @GenereratedValue annotations. To reduce the boiler place code like getters, setters, toString() and hashCode(), I'm using Lombok, that is a small framework that generate all that for us. Just add a @Data annotation.

The real deal here is Traveller's super class BaseEntity (for a lack of inspiration to find better name). Let's have a look:

@Configurable
public abstract class BaseEntity {

 @PersistenceContext
 protected EntityManager em;

 public abstract long getId();
    
 public void save() {
  if (getId() == 0) {
   this.em.persist(this);
  } else {
   this.em.merge(this);
  }
  this.em.flush();
 } 
 
 public void delete() {
  this.em.remove(this);
  this.em.flush();
 }
 
 public void setEntityManager(EntityManager em) {
  this.em = em;
 }
 
}

The BaseEntity class has quite a few things that can be discussed.

The save() method: I've chosen to have a single method that can either insert or update an entity, based on its id. The problem with this approach is that, firstly, the method has more than one responsibility, making it a bit confusing to understand what it really does. Secondly it relies on the entities id, that needs to be a long, making it a very specific and weak implementation. The advantage is that from the outside (client code), you don't need to worry about the details. Just simple call save() and you are done. If you prefer a more generic and more cohesive implementation, make the getId() method return a generic type and split the save() method into a create() and update() methods. My idea here was just to make it simple to use.

EntityManager dependency: Here is where the biggest problem lies. For it to work well, every time a new instance of a entity is created, either by using new EntityXYZ() by hand or when it is created by a framework (e.g. as a result of a JPA / Hibernate query), we want the entity manager to be injected automatically. The only way I found to make it work is using aspects with AspectJ and Spring.

Configuring AspectJ and Spring

My idea here is not to give a full explanation about the whole AspectJ and Spring integration, mainly because I don't know it very well myself. I'll just give the basic steps to make this example work.

First add @Configurable to the Entity. This will tell that the entity will be managed by Spring. However, Spring is not aware of instances of the entity, in this case, Traveller, being created. This is why we need AspectJ. The only thing we need to do is to add the following line to our Spring context xml file.

<context:load-time-weaver />

This makes AspectJ intercept the creation of beans annotated with @Configurable and tells Spring to inject the dependencies. In order to the load-time weaver (LTW) work, we need to override JVM's class loading so that the first time our entity classes are loaded, AspectJ can kick in, the @Configurable annotation is discovered and all the dependencies are injected. For that we need to pass the following parameter to the JVM:

-javaagent:<path-to-your-maven-repository>/.m2/repository/org/springframework/spring-instrument/3.0.5.RELEASE/spring-instrument-3.0.5.RELEASE.jar

The snippet above is what we must use if using Spring 3.0.x. It works fine inside Eclipse but apparently it has some conflicts with Maven 2.2.1. If you run into any problems, you can use the old version below.

-javaagent:<path-to-your-maven-repository>/.m2/repository/org/springframework/spring-agent/2.5.6/spring-agent-2.5.6.jar

Another thing that is a good idea is to add the aop.xml file to your project, limiting the classes that will be affected by AspectJ. Add the aop.xml to src/main/resources/META-INF folder.


 
  
  <include within="com.lscc.ddddemo.model.entity.*" />
  <include within="com.lscc.ddddemo.model.entity.builder.*" />
  <exclude within="*..*CGLIB*" />
 

 



NOTE: The exclude clause is important to avoid some conflicts during the integration test. AspectJ sometimes tries to do some magic with the test classes as well causing a few problems and the exclude clause avoids that.

Making the integration test work

I'll be using MySQL, so I'll need a database with the following table there:

CREATE TABLE `traveller` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`name` varchar(45) NOT NULL,
`country` varchar(45) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB 

As I'm using JPA 2.0, we need a persistence.xml that must be located at src/main/resources/META-INF


 
    
        com.lscc.ddddemo.model.entity.Traveller
 
        
            <property name="hibernate.show_sql" value="true" />
            <property name="hibernate.format_sql" value="true" />
 
            <property name="hibernate.connection.driver_class" value="com.mysql.jdbc.Driver" />
            <property name="hibernate.connection.url" value="jdbc:mysql://localhost:3306/lscc-ddd" />
            <property name="hibernate.connection.username" value="root" />
 
            <property name="hibernate.c3p0.min_size" value="5" />
            <property name="hibernate.c3p0.max_size" value="20" />
            <property name="hibernate.c3p0.timeout" value="300" />
            <property name="hibernate.c3p0.max_statements"
                    value="50" />
            <property name="hibernate.c3p0.idle_test_period"
                    value="3000" />
        
    
 


In our Spring configuration, we also need to tell Spring how to create an EntityManager, providing the EntityManager Factory:


        
    
        <property name="persistenceUnitName" value="testPU" />
    

    <tx:annotation-driven transaction-manager="myTransactionManager" />
 
    
        <property name="entityManagerFactory" ref="entityManagerFactory" />
    
       


In order to separate unit tests and integration tests in my Maven project, I've added a different profile for the integration tests in my pom.xml:


   with-integration-tests
   
    
     
      org.apache.maven.plugins
      maven-surefire-plugin
      
       always
       -javaagent:/Users/sandro.mancuso/.m2/repository/org/springframework/spring-agent/2.5.6/spring-agent-2.5.6.jar
      
      2.5
      true
      
       
        integration-tests
        integration-test
        
         test
        
        
         
          **/common/*
         
         
          **/*IntegrationTest.java
         
        
       
      
     
    
   
  


So now, if you want to run the integration tests from the command line, just type:

mvn clean install -Pwith-integration-tests

If running the tests from inside Eclipse, don't forget to add the -javaagent paramenter to the VM.

Conclusion

So now, from anywhere in your application you can do some thing like:

Traveller traveller = new Traveller();
traveller.setName("John");
traveller.setCountry("England");
traveller.save();

The advantage of using the ActiveRecord:
- Code becomes much simpler;
- There is almost no reason for a DAO layer any more;
- Code is more explicit in its intent.

The disadvantages:
- Entities will need to inherit from a base class;
- Entities would have more than one responsibility (against the Single Responsibility Principle);
- Infrastructure layer (EntityManager) would be bleeding into our domain objects.

In my view, I like the simplicity of the ActiveRecord pattern. In the past 10 years we've been designing Java web applications where our entities are anaemic, having state (getters and setters) and no behaviour. So at the end, they are pure data structures. I feel that entities must be empowered and with techniques like that, we can do it, abstracting the persistence layer.  

I'm still not convinced that from now on I'll be using ActiveRecord instead of DAOs and POJOs but I'm glad that now there is a viable option. I'll need to try it in a real project, alongside with Command Query Responsibility Segregation (CQRS) pattern to see how I will feel about it. I'm really getting sick of the standard Action/Service/DAO way to develop web applications in Java instead of having a proper domain model.

By the way, to make the whole thing work, I had loads of problems to find the right combination of libraries. Please have a look at my pom.xml file for details. I'll be evolving this code base to try different things so when you look at it, it may not be exactly as it is described here.

https://github.com/sandromancuso/cqrs-activerecord

Interesting links with more technical details:
http://nurkiewicz.blogspot.com/2009/10/ddd-in-spring-made-easy-with-aspectj.html
http://blog.m1key.me/2010/06/integration-testing-your-spring-3-jpa.html

Monday, 27 September 2010

Bad Code: The Invisible Threat

One of the first things said by the non-believers of the software craftsmanship movement was that good and clean code is not enough to guarantee the success of a project. And yes, they are absolutely right. There are innumerable reasons which would make a project to fail ranging from business strategy to competitors, project management, cost, time to market, partnerships, technical limitations, integrations, etc.

Due to the amount of important things a software project may have, organisations tend not to pay to much attention to things that are considered less important, like the quality of the software being developed. It is believed that with a good management team, deep hierarchies, micro management, strict process and a large amount of good documentation, the project will succeed.

In a software project, the most important deliverable is the software itself. Anything else is secondary.

Many organisations see software development as a production line where the workers (developers) are viewed as less skilled than their high-qualified and much more well paid managers. Very rarely companies like that will be able to attract or retain good software developers, leaving their entire business on the hands of mediocre professionals. 


Look after your garden

Rather than construction, programming is more like gardening. - The Pragmatic Programmer

Code is organic, not mechanical. Like a garden, code needs constant maintenance. For a garden to look nice all year round, you need to look after its soil, constantly remove weeds, regularly water it, remove some dead plants, replant new ones, trim or re-arrange existing ones so they can stay healthy and look nice as whole. With basic regular maintenance, the garden will always look great but if you neglect it, even if for a short period, the effort to make it nice again will be much bigger. The longer you neglect it, the harder it will be to make it look nice again and you may even loose some or all of your plants.

Code is no different. If code quality is not constantly looked after, the code starts to deteriorate. Bad design choices, lack of tests and poor use of languages and tools will make parts of the code to rot. Bit by bit other parts of the code will also be contaminated up to the point that the whole code base is so ill that it becomes extremely painful to change it or add new features to it.

The Invisible Threat

When starting a greenfield project, everything is great. With a non-existent code base, developers can quickly start creating new features without the fear of breaking or changing any existing code. Testers are happy because everything they need to test is new, meaning that they don't need to worry about regression tests. Managers can see a quickly progress in terms of new features added and delivered. What a fantastic first month the team is having. 

However, this is not a team of craftsmen. This is a team of average developers structured and treated like unskilled production line workers. 

As time goes by, things are getting messier, bugs start to appear (some with no apparent explanation) and features start taking longer and longer to be developed and tested. Very slowly, the time to deliver anything starts to stretch out. But this is a slow process. Slow enough that takes months, sometimes, over a year or two to be noticed by the management.


It's very common to see projects where, at the beginning of a project, a feature of size X takes N number of days to be implemented. Over the time, as more bad code is added to the application, the same feature X (or a feature of the same size) takes much longer to be implemented than it used to take at the beginning of the project. As the quality of the code decreases, the amount of time to implement a new feature, fix a bug or make a change increases. The lower the quality, the higher the number of bugs, the harder is to test and less robust and reliable the application becomes. 

Some people say that they just don't have time to do it properly but, in general, a lot more time and money is spent later on on tests and bug fixing.  

Hostage of your own software

When the code base gets into the situation where changes or additional features take too long to be implemented or worse, developers and managers are scared to touch existing code, an action must be taken immediately. This is a very dangerous situation to be since business progress is being impeded or delayed by the software instead of being helped by it.

To keep business progress, schedule and budget under control, high quality code needs to be maintained at all costs.

Organisations may need to cancel the implementation of some features or postpone changes just because of the amount of time and money that they may cost to be built. Having poor quality of code responsible for it is totally unacceptable. 

The biggest problem here is that bad code is invisible to everyone besides developers. Other members of the team will just realise that something is wrong when it is too late. This means that it is the developers responsibility to look after the quality of the code. Some times, developers expose the problem to project managers but the request for having some time to "re-factor" the code is often ignored for various reasons, including a lack of understand of the impacts of bad code and the inability of developers to explain it. On the other hand, when developers come to a point where they need to ask for some formal time to do refactoring, this means that for one reason or another, they neglected the code at some point in the past.

Hire craftsmen not average developers
 

With the amount of literature, tools, technologies, methodologies and the infinite source of information available on the web, it is just unacceptable to have a team of developers that let the code to rot.

Craftsmen are gardeners and are constantly looking after the code base, quickly refactoring it without fear since they are strongly backed by a good battery of tests that can test the entire application in just a few minutes. Time constraints or change in requirements will never be used as excuses for bad code or lack of tests due to the good design principles and techniques constantly used throughout the application.

Having an empowered team of craftsmen can be the difference between success and failure of any software project.

Quality of code may not guarantee the success of a project but it can definitely be the main invisible cause of its failure. 

Tuesday, 14 September 2010

Beyond the manifesto: The Software Craftsmanship Attitude

Being an aspiring software craftsman goes way beyond than just saying it. I'll quote my own definition of software craftsmanship from my previous post.
Software craftsmanship is a long journey to mastery. It's a lifestyle where developers choose to be responsible for their own careers and for improving their craft, constantly learning new tools and techniques. Software Craftsmanship is all about putting responsibility, professionalism, pragmatism and pride back into software development.
Software craftsmanship is all about attitude. The attitude of raising the bar of professional software development starting with our own skills and professionalism.

The responsibility shift

Not long ago, I was speaking to a developer and he was complaining about his company, saying that they didn't have a good career plan, that he did not have any training, that he was not given the opportunity to learn new technologies and, of course, that he was not paid enough. Apparently, from his perspective, his employer was responsible for his career.

Imagine that we need a doctor. Would we pay a doctor to learn while he cut us open or give us a diagnosis? Would we pay an engineer to learn while he draws the plan for our new house? Would we go to a concert and pay the musician to learn how to play the guitar during the show? What about a chef in a restaurant?

So why is the employer's obligation to pay us training courses and pay us to learn new technologies and tools while we are working on a project? Should the employers be responsible for what we learn and what we don't learn.

Software development is not a 9 to 5 profession. To be a professional software developer, we need to take our own time and money to keep learning and improving. As professionals, we should be paid for what we know, our ability to learn fast and for the quality of the work we do. We own our careers and are responsible for them. Working for a customer/employer that helps us with our career in terms of training, books, conferences, seminars, etc, is great but should be considered a bonus.


... but how can we learn and keep ourselves up-to-date?

Different developers have different preferences but here is a list of ways I find useful.

Literature 

Books, many books. Having your own library is essential. Books give you a good overview of a specific technology or subject quickly. No, it does not mean you will be proficient and next day you will be a specialist. What a book will give you is an understanding of what a technology or subject is about. It will be up to you then to decide if you want to practice what you've learned and become proficient. If you don't have the habit, try reading 3 to 4 technical books per year. Once you get the habit, try one per month. The most common excuse is that you don't have time. The cool thing about books is that you can read them during periods of  "dead" time, like on the tube, bus, in your dentist's waiting room, on the bed before going to sleep, toilet, etc.  

Blogs are now one of my favourite types of reading. They tend to fit more the software craftsmanship model since they are much more personal and in general, related to personal findings, opinions, successes and failures. Reading blogs from more experienced professionals and subject matter experts is a good, quick and free way for apprentices and journeymen to learn from multiple master craftsmen at the same time. But don't think that just experienced professionals should write blogs. Every software developer should write his or her own blogs, sharing their experiences and findings, helping to create a great community of professionals.  

Technical websites are also good in order to keep yourself up-to-date with what's going in the market. New technologies, techniques, etc.

Practice, practice, practice

Pet project(s) is for me, by far, the best way to learn and study. A pet project is a real project but without the boring bits. There are no deadlines, does not need to make money, you control the requirements and most importantly, you use the technologies and methodologies you want, whenever you want, wherever you want. You are the boss. Pet projects give something for you to focus and help you to understand why and how you can use certain technologies. It gives you the experience you need to apply what you've learned into real projects. Pet projects are meant to be fun. 

Contributing to open source projects can also be a great thing. There are thousands of them out there. Find a project that is related to what you want to learn or know more about and download the source code. Start running and reading the tests, if any. Inspect and debug the code. If you want to contribute, start small. Add some documentation and write some tests. Then, check the list of features to be implemented and pick a simple one and give it a go. You can also propose and implement a new and small one to start with.

Pair-programming can be a great experience. Many developers are afraid to try or think they will feel uncomfortable. That's what I thought as well before I tried. Today I really enjoy it. Pair-programming gives you an opportunity to discuss your ideas, to learn new tricks and techniques from your pair and the resulting code is much better. Pairing with someone from your team is good but pairing with someone that you barely know can be a very interesting experience.

If learning a new language or new technique like TDD / BDD or trying different approaches to OOP or functional programming, try a code kata. Code kata is a small exercise that in general can be solved in a few minutes or in a few hours. Code katas were created to help developers to focus in a problem while improving their skills. You can find a good source of code katas at codingkata.org and codekata.pragprog.com

Community and Events

Be part of your local community. Software craftsmanship is all about a community of professionals, learning and sharing with each other and elevating the level of professionalism and maturity of our industry. Join your nearest user groups and participate in their events. User groups are the best way for making contacts, sharing ideas and learning things. Many user groups promote free talks, coding activities and social events. A great aspect of being part of a community if the feeling that you are not alone. There are many people out there having the same problems you've got and many others that will happily share their solution to it.

Raising the bar

The main changes proposed by the software craftsmanship movement are related to the developers attitude. In summary, it's about being proud about your work, the code you produce and the software you create. It's about constantly trying to improve your skills and learn new ones.

An aspiring software craftsman is intolerant of bad code will constantly apply the Boy Scout Rule

If you find that the good code you wrote one year ago is still good enough today, it means you didn't learn anything during this period and this is unacceptable.

Productive partnerships

The attitude of a software craftsman goes beyond good code. The relationship between a software craftsman and his or her customer (or employer) is of a productive partnership and not employer / employee. As a productive partnership, it's our role to constantly question the requirements and propose improvements and new features. It's our job to warn our customers about the problems we see. Due to the knowledge of the code and technology, developers are well positioned to help their customers improve their business.

However, sometimes some customers or employers don't want or don't see the advantages of this partnership and will treat developers as production line workers that should just do what they are told. Coding monkeys. In cases like that, any aspiring software craftsman should move on and find another job. Staying in a place where your skills are not appreciated is a career suicide.  

Raising the bar of our industry is on our own interest. The better we become in writing code and delivering valuable software, the better our lives will be, professionally and financially. 

PS: If  you are in London or nearby, join the London Software Craftsmanship Community.

Friday, 3 September 2010

Software Craftsmanship

So what is software craftsmanship? 

A better metaphor: In a very simplistic way, we can say that software craftsmanship is a better metaphor for software development than software engineering, as I wrote in a previous post. Software craftsmanship sees software as a craft and compares software developers to the medieval blacksmiths. Apprentices would work with more experienced blacksmiths, travelling from place to place, working with and for different masters, learning different tools and techniques, improving their craft until the point they were good enough to become master themselves. (There is more to it, but let's keep it simple for now).

Wikipedia Definition:  is an approach to software development that emphasizes the coding skills of the software developers themselves. It is a response by software developers to the perceived ills of the mainstream software industry, including the prioritization of financial concerns over developer accountability. (read in full)

I personally don't like too much the Wikipedia's definition. It's very dry and I don't think it captures the essence of what being a software craftsman means to a software developer.

A more personal definition: Software craftsmanship is a long journey to mastery. It's a lifestyle where developers choose to be responsible for their own careers and for improving their craft, constantly learning new tools and techniques. Software Craftsmanship is all about putting responsibility, professionalism, pragmatism and pride back into software development

A software craftsman cares and is proud of his or her work and is extremely professional and pragmatic when it comes to its implementation.



The Software Craftsmanship Movement

The software craftsmanship movement is basically an evolution of ideas that started probably in the late 90ies, early 2000 with the publication of The Pragmatic Programmer by Andy Hunt and Dave Thomas (1999) and Software Craftsmanship: The New Imperative by Pete McBreen (2001). In 2008, Uncle Bob proposed "Craftsmanship over Execution" (originally Craftsmanship over Crap) as the fifth value for the Agile Manifesto. In 2009, the Manifesto for Software Craftsmanship was created, defining the values of the movement and international Software Craftsmanship conferences emerged in the US and UK.

In the manifesto, the essence of the software craftsmanship is capture in its subtitle: Raising the bar. The manifesto was idealised by very experienced developers that had enough of project failures mainly caused by poor management, ill processes and, of course, badly-written code.

Developers are taking the matter into their own hands and are trying to change how the industry sees software development not just proposing new and revolutionary processes but showing customers that they care about what they do and that they want to work together with their customers in order to produce great and long-lived software.  

The values of the Software Craftsmanship Movement

Not only working software, but also well-crafted software
Working code is not good enough. Think on a 5 year old application (it could be 2 or 10) where we are scared to change some of its parts (fix bugs, add new features, etc.) because we don't understand how it works and have no confidence that we will not break anything else. This application is working software but is it good enough? Well crafted software means that regardless how old the application is, developers can understand it easily, side effects are well known and controlled, high test coverage, clear design, business language well expressed in the code and adding or changing features does not take longer that it used to take at the beginning of the project, when the code base was small.

The code must be maintainable and predictable. Developers must know what is going to happen when changing the code and must not fear to change it. Changes should be localised and not cause impact in other parts of the application. Tests will guarantee that nothing else was broken.

Not only responding to change, but also steadily adding value
This is not just about adding new features and fixing bugs. This is also about constantly improving the structure and cleanliness of the code. The software must be seen as an asset and the constant maintenance of it will make it more valuable during its lifetime, instead of letting it rot and devalue. 

The Boy Scout Rule (defined by Uncle Bob) states that we should always let the code a bit cleaner than we found it. This is a paraphrase of Boy Scouts rule: leave the camp cleaner than you found it. 

If customers want to keep benefiting from adding and changing features quickly, they will need high quality code to enable them to do it.  


Not only individuals and interactions, but also a community of professionals
This is somehow related to the idea of apprentices, journeymen and masters, where software craftsmanship masters will mentor apprentices and help them in their journey. The software craftsmanship community is responsible for training the next generation of professionals. Knowledge and ideas must be shared and discussed within the community in order to keep moving the software development industry forward. 

Not only customer collaboration, but also productive partnerships
Software craftsmen need successful projects to build their reputation and are proud of their achievements. Successfully delivering high quality software is essential for any software craftsman journey. With this in mind, software craftsmen will do whatever they can for a project to succeed. They don't act like simple employees that just do what they are told to do. They want to actively contribute to the success of the project, questioning requirements, understanding the business, proposing improvements and productively partnering with their customers or employers. This is an interesting shift of perspective, if you like, and the advantages for the customer and for the project success are enormous. A well-motivated team has a much bigger chance to make any project succeed. However, if the customer is not prepared to have this partnership and sees software development as an industrial process and the least important part of the project, this customer will never have real software craftsmen working for him for too long. Not getting involved with the business, not questioning requirements, not proposing improvements and not knowing the customers needs is not a partnership. Real software craftsmen make the customer needs, their needs.

Conclusion

Recently, Uncle Bob Martin said during an interview:
The original torch of the Agile message has changed hands, and is now being carried by the Software Craftsmanship movement. These are the folks who continue to pursue the technical excellence and professionalism that drove the original founders of the Agile movement.

The Software Craftsmanship Movement is another step forward towards better and healthier software projects. Instead of just focusing on processes, it focuses on the quality of the software that is produced and most importantly on the attitude and competence of the people involved.


Software Craftsmanship brings pride and professionalism into software development.